Posted by : David Guyll August 16, 2017

As with what games are good for two-hour sessions and for about 10 sessions in total, I think a lot of RPGs work well enough for open-ended campaign play.

Off the top of my head any of the D&Ds (and by association Black Book), Dungeon World, WEG Star Wars (though I think the d20 versions would also be easy enough), and I did a mostly on the fly Rifts campaign years ago.

Really I think it just depends on how difficult it is to come up with shit on the fly. If the game has a lot of fiddly rules and things are super crunchy (like 3rd Edition D&D monsters), that'll make things more difficult.

I know Fate has the entire group sit around and establish the setting and bad things going on before you even start, so probably not that one, and Shadowrun is insanely complicated.

Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).

After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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