Dwarves are one of the more "normal" races in A Sundered World: they're pretty much like what you'd expect of a dwarf in other games/settings, except that as they age they begin to slowly turn to stone ("returning to stone"), and they completely turn to stone when they die.
Case in point, here's a WIP of a dwarf's "corpse" that's been re-animated by his own lingering soul (a compendium class that you can pick up after you die):
And that's just one of the things their new suite of advanced race moves will let them do: they can also use CON instead of INT to shape weapons and armor out of astral essence, construct and repair metal objects instantaneously, gain fold when you hack and slash with a hammer or axe and roll a 12+, get along really well with stone spirits, and even transform into a creature of stone on a whim.
Took a lot longer than I'd expected (running two campaigns, developing two new role-playing games that aren't merely no-frills hacks, and a few more Dungeon World classes will do that), but this thing is finally nearing completion: only four-ish more classes to wrap up (two are nearly done), some compendium classes, and then the gear section (which has been expanded yet again).
If there's something you'd like us to add, clarify, and/or expand upon from A Sundered World, definitely let us know!
Throughout the month of May, everything in our DriveThruRPG store is 13% off. If you want something and don't use DriveThru, hit us up and we can work something out. We've also added most of our stuff to Tabletop Library and Payhip.
A Sundered World is out (and also available in dead-tree format)! If you for some reason don't want the entire setting, you can just snag the races and classes.
The Beastmaster is also out, and we're working on a cleric and paladin class next. If there's anything you want/don't want to see in those classes, let us know!
By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).