Thunderspire Labyrinth: The Horned Hold Rough

Sorry that this has taken so long, but between the latest D&D Next packet, 13th Age, Dungeon World, and very recent Numenera playtest I have been pretty swamped with reading. That and I consider myself to be very bad at mapping. I tend to fret a lot on layout, always wondering if the denizens would really put what room where. I think this is like, the sixth sheet of graph paper I have gone through (after hours of poring over other maps).


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